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141. Restrict players to ships of their faction (an end to meta-gaming) - in Player Features and Ideas Discussion [original thread]
Amojin wrote: Ajem Hinken wrote: Amojin wrote: Lugh Crow-Slave wrote: why? I mean the reasons why not hardly need to be said but that garbled mess of a post in no way explained why this should be a thing It's unreal, unreasonable, a...
- by Ajem Hinken - at 2017.02.21 22:24:02
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142. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ajem Hinken wrote: Yep, I expect that... I know that this is just a place to satisfy those people who want to voice what they'd like to see. Eh, not really in practice, it's just that there are a *lot* of poorly th...
- by Ajem Hinken - at 2017.02.21 22:18:00
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143. remove concord - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Matthias Ancaladron wrote: Counter point op, why not expand concord. Further why not introduce a new Corp management skill that allows for 1 system to be annointed as player owned high sec in null sec. Level 5 would g...
- by Ajem Hinken - at 2017.02.21 22:15:06
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144. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Yep, I expect that... I know that this is just a place to satisfy those people who want to voice what they'd like to see. Also, the webs aren't stacking penalized? Hm. Might make a cruiser or larger ship someday with multiple webs so I can slow o...
- by Ajem Hinken - at 2017.02.21 22:12:08
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145. Restrict players to ships of their faction (an end to meta-gaming) - in Player Features and Ideas Discussion [original thread]
Amojin wrote: Lugh Crow-Slave wrote: why? I mean the reasons why not hardly need to be said but that garbled mess of a post in no way explained why this should be a thing It's unreal, unreasonable, and flat out unlikely that these empires...
- by Ajem Hinken - at 2017.02.21 22:07:22
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146. Sick and tired of shield miners - in EVE General Discussion [original thread]
Amojin wrote: Nana Skalski wrote: You dont have to put tank on your mining ships. They will mine just fine without any defence modules. Never heard of CODE, have you? Wow... No, no they won't do just fine without tanks... Which is why...
- by Ajem Hinken - at 2017.02.21 22:01:10
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147. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ajem Hinken wrote: I did not mean limits in that sense. Basically, the parts needed would have to be in-depth and complex to make, as well as expensive resource-wise, similar to Boosters, except more difficult. Fi...
- by Ajem Hinken - at 2017.02.21 21:56:32
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148. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Ajem Hinken wrote: And to Cade who said it couldn't be balanced, people would use different equipment; but what's keeping fitting balanced? Oh yeah, resource limits. The important part is that the modified copies woul...
- by Ajem Hinken - at 2017.02.21 21:08:25
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149. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: I heard CCP had this really cool idea to let us modify our ships stats with hundreds of different plug and play modules. Can't wait to try out different ways to modify my ship.... Aka, not only is it unbalanced, but we alr...
- by Ajem Hinken - at 2017.02.21 10:24:07
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150. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The idea for making totally unique and modifiable products is not a new one. The core of the problem with this idea is this; Some stats and slots are inherently more valuable than others. Even if you try to balance it out,...
- by Ajem Hinken - at 2017.02.21 10:23:02
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151. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Just thought of this - a rightclick option that is simply 'Warp'. It warps to an arbitrary coordinate in the direction your ship is pointing at the distance specified, ignores align times. Just warps X km in the direction you're pointing when you ...
- by Ajem Hinken - at 2017.02.21 02:31:20
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152. Suggestion of a minor change to autowarp on CTD - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Green Cobra wrote: It should be a relative easy fix if they want to, CCP already have a command queue system in the client and can queue a command to warp if ship already is in warp at ctd. Best regards Green Cobra ...
- by Ajem Hinken - at 2017.02.21 02:27:48
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153. remove concord - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: Van Doe wrote: I want Concord to be removed. At least nerf them to a point you can tank and kill them. It sucks new bros get treated like they are not capable of talking care of them selves. There's no CONCORD outside...
- by Ajem Hinken - at 2017.02.21 02:22:40
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154. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
What it says on the tin. The ability to in station pay ISK and materials to modify various types of blueprints. The result is a custom item that cannot be sold on market. And before you ask, "how would it be balanced?" I have three words. Intern...
- by Ajem Hinken - at 2017.02.21 02:02:25
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155. Question about EVE - in EVE New Citizens Q&A [original thread]
The only thing you can trust a person to do in EvE is to make ISK or have fun... generally at your expense, especially when you're left as a molten pile of slag. That said, I've trusted many people, even those with -10 standing to me, and I haven...
- by Ajem Hinken - at 2017.02.17 02:30:57
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156. Question about EVE - in EVE New Citizens Q&A [original thread]
CMDR-HerpyDerpy Hurishima wrote: Jonah Gravenstein wrote: CMDR-HerpyDerpy Hurishima wrote: Jonah Gravenstein wrote: Having the character skills to fly the ship is not the same as having the actual skills needed to fly the ship properly...
- by Ajem Hinken - at 2017.02.16 01:28:43
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157. So i lost 4 billion.......... - in EVE New Citizens Q&A [original thread]
Elena Thiesant wrote: Lucian Skord wrote: Can you see inside containers when u use a ship scanner then? Yes. You can 'double-wrap', courier contract wrapping inside a container or container inside courier contract. Those can't be scanned...
- by Ajem Hinken - at 2017.02.09 00:54:38
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158. Player owned Structures and the public - in Player Features and Ideas Discussion [original thread]
Why not just add one more channel - Station? Docking/tethering with a station or structure would put you in that structure's channel. In the case of POS'es, you'd get a MOTD pop-up, like corp chat, customizable by the owner. Then people who use yo...
- by Ajem Hinken - at 2017.02.05 15:58:51
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159. Fitting and Containers - in Player Features and Ideas Discussion [original thread]
Arcelian wrote: Greetings, I'm one of those super organized anal types, and I like to keep all my modules in containers by type. However, with the convenience of being able to fit a ship with one click from the fitting window, it makes it diff...
- by Ajem Hinken - at 2017.02.05 14:18:29
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160. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I'd think that if the bubbles were to decay, it'd have to be based upon capacitor. The bubbles slowly lose cap until their cap goes empty and the bubble turns off. Then they slowly fall apart. (Call it a lack of an internal stability field or what...
- by Ajem Hinken - at 2017.02.05 02:36:18
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